Day 16 | MOTION: KineFX | JUMP | Image

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Bounce

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Nighttime pool diver

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continuing the beam theme


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day 16 jump

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Jump


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Mardini 16 - jump
Edited by Bub - 2025年3月16日 20:10:14

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day16

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Hi, here is what happen when you jump from a plane lol

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Day 16 Jump

Little radish inspired character jumping. I wanted to give him little fuzzy wrist bands and a hairband to give it a little 80s exercise vibe.

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Day 16 : Jump

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Day16





GSG HDRI used

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Day16_Jump

Edited by 90n83i - 2025年3月16日 23:29:37

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For Day 16: Jump, I completely re-used the parametric biped rig and stage from Day 15 and built on it, this time focusing on more movement and motion sequencing, and in a more narrative context.

Using follow-curve animation style with splines, I drove a "freeze-frame" / "strobe light" effect by duplicating the rigs along motion guides. Then added some remap/ramp combos as parametric controls -- with these in place, I could tweak spacing, timing, and pose blending to fine-tune the look and feel of the jump arc. Too bad I didn't get it done before the deadline, this one might have had a shot at a vote or too ... maybe

This was a fun exercise and it has given some new ideas too. The flexibility of the rigging and scaffolding I built up made it easy to iterate, and KineFX once-again proved it's usefulness as a solid tool for handling custom animation ideations in practice.

Thanks and shoutout to the folks at SideFX and the folks participating in Mardini 2025, great work!

see you soon,
-alan/organic

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I confused the date and did the wrong theme... so I did another one
Edited by hk848 - 2025年4月5日 23:32:55

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Day16 Jump

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Day16 Jump
Edited by casalida - 2025年3月19日 04:54:09

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Jump Erik, jump!

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Keeping it simple. Built in Electra character rig doing a high jump. Cushion is taken from the lounge chair GSG model.

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16_Jump_screenshot_01.png (3.6 MB)
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