I'm encountering an issue with whitewater rendering in Karma XPU and would appreciate your expertise.
Scenario:
Simulated ocean waves with Karma XPU
Dynamic whitewater: Volume-rendered
Stationary/splash whitewater: Uniform-rendered particles
Problem:
The dynamic whitewater appears unnaturally fog-like instead of having distinct foam shapes, even though stationary/splash particles render correctly with uniform mode.
Current Setup:
Dynamic whitewater: Volume rendering with @pscale attribute
Stationary/splash: Point cloud + Karma particle uniform rendering
Side-by-side comparison video (simulation vs render)
Attached:
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Key Questions:
Is this caused by insufficient particle count for volume rendering?
Could there be hidden parameter conflicts between volume/particle renders?
Any recommended Karma XPU-specific optimizations for hybrid rendering setups?
Thank you in advance for any insights!