What's the best way to render a general set of frames?
I had to do some pick up renders where some random frames were bad.
I ended up doing it a frame at a time, but I know there is a better way.
What I need to figure out is how to make it only render frames that are not already in the folder.
I know this is all possible, but I haven't found anything saying exactly how to do something like that.
Thanks
kj
Rendering a set of frames (not a range)
10718 8 2- frame13
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- JColdrick
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Well, there's nothing builtin to Houdini to do that for you, if that's what you're asking. I see this as an infrastructure solution - there's so many ways to implement rendering at different size shops to have only one method of rendering fixes wouldn't please everyone. We have a logging system on our grid that tracks what's been submitted over the last N hours and compares that against whether that file exists, and then checks it's integrity after that by using ‘iinfo -i’. This can take some time if you render a lot of layers, but it works nicely. We haven't implemented an auto-fix system yet but, like what was done before, it's just a matter of implementation. You could use a similar system to at least get you a list of missing/bad frames. You'll need to script that into a series of ROPs, but of course you need to have some sort of methodology worked out that ensures the right settings are there for sampling, matte layers, etc etc. As I said, all this is so specific to any given shop…
Cheers,
J.C.
Cheers,
J.C.
John Coldrick
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- frame13
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- Erikbartos
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Something new?
I just did 500f animation and it took 12h and when i check it, there are rendered lot of Bad cached frames from animation before adjustment, (probably bad rewriting cache or what)
Is there Pleas God a way to render specific frames? hundred of them different positions aaa iam ded
should i clean cache before rendering?
I just did 500f animation and it took 12h and when i check it, there are rendered lot of Bad cached frames from animation before adjustment, (probably bad rewriting cache or what)
Is there Pleas God a way to render specific frames? hundred of them different positions aaa iam ded
should i clean cache before rendering?
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Found interesting solution
http://forums.odforce.net/topic/16331-render-unconnected-frames-at-once/ [forums.odforce.net]
but REALLY 3dMax beats Houdini in such easy problem should be native option.
http://forums.odforce.net/topic/16331-render-unconnected-frames-at-once/ [forums.odforce.net]
but REALLY 3dMax beats Houdini in such easy problem should be native option.
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