Hi, I have a question about reflection pass.Is it possible in Houdini to create reflection pass with cutout alpha for the actual reflection.In XSI this is pretty easy, you just turn of diffuse, spec, etc on the actual shader and you done.
I tried to use Vex with simple reflective material also layered shader making the diffuse value to 0 but I still get the alpha for entire object.
Any ideas how to achieve that?
Reflection pass with alpha?
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