FBX Exporter... if you cant wait Q2 or if you are lazy

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I have just uploaded into the Exchange the source of a FBX exporter DSO with some instructions.
Time to get out of this messy world.
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You're the man! Er… Monkey!
Great! Thanks a lot!

SYmek.
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Has anyone got a compiled version for XP please?! :roll:
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Change this line
double lVertices;
for this
double (*lVertices) = new double;

lines 278 and 393 in SOP_FBX_Export_Geometry.C
Edited by - 2008年3月26日 11:25:03
Victor M. Muriel
http // www . vmuriel . com [vmuriel.com]
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Compiled for Windows XP
Houdini 9.1.193 32 bits VC8
Visual Studio 2005 Express

Attachments:
SOP_FBX_Export.zip (994.7 KB)

Victor M. Muriel
http // www . vmuriel . com [vmuriel.com]
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Interesting.
I dont get it compiled for XP 64 bit.
I get the error “MSVCDir environment variable not set. Please set it and try again.”
But I really don't know how to set it.
Are you able to compile it for XP 64 bit?

Have a nice day!
Aloha Achim
Have a nice day!
Aloha Achim
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set MSVCDir=C:\Archivos de programa\Microsoft Visual Studio 8\VC
Change path for you environment.
Victor M. Muriel
http // www . vmuriel . com [vmuriel.com]
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vmur
Change this line
double lVertices;
for this
double (*lVertices) = new double;

lines 278 and 393 in SOP_FBX_Export_Geometry.C

Don't forget to delete the memory ;-) I haven't looked at the code to see where it needs to be done.
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the delete
should be line 296 after


else
{
lCache->Write( f, &lVertices );
}


and 411

else
{
lCache->Write( f, &lVertices );
}
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Hey mark, you dont understand the rule … only one line by user!
Victor M. Muriel
http // www . vmuriel . com [vmuriel.com]
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a bit of a noobish question… but how to install and how to access it? on winxp 32bit
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Trying to compile I receive following errors.
What's wrong?

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Aloha Achim
Edited by - 2008年3月27日 11:44:48

Attachments:
hcustom_error.GIF (52.2 KB)

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Aloha Achim
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Regarding Windows version:
1) Someone already compile it for XP64 bit I believe
2) To install it, get the plugin (.dll) into $HOME/houdini(VERSION)/dso. If the folder dso doesnt exist, create it. $HOME by default on Windows is C:\Documents and Setting\blabla\My Documents
Then to access it, go to the SOP level and FBX_Exporter should be there.
3) Augustronic, it looks like you dont have the right HDK settings. Try to compile the example of the HDK. (Only full version of VC++ will work)
This plugin has been developed on Linux, and well I admit I didnt put my mind into Windows. It should not be a big deal to compile it though.
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I will have to wait for a compile for XP64 then….. :-(

Have a nice day!
Aloha Achim
Have a nice day!
Aloha Achim
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thank u, Gerome
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Right I will retify
1) Victor compiled the DSO for WinXP32 (see above)
2) Compile for 64bit I dont have a machine available right now but I could try to do it if no one managed before me. I cant remember if compiling on Windows is Houdini build specified as it is on Linux though.
3) Augustronic I remember seeing this kind of error on WinXP 64 even for the HDK examples. I cant remember what I did to overcome it, cause it was sometime ago.
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Sorry to put the thread on a slightly different track. Do you guys have an idea what is the method fbx deals with exporting animation? Is it some sort of point cashing thing? I did a quick test and import an animated scene to 3dsmax - no animation was created though. But when I import again the fbx file to houdini animation was there. Is it possible that FBX plugin is on different stages of development for each package? If yes I expect autodesk should be a little bit ahead… :roll:
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Well the plugin follows the FBX standards but there is 2 types of Anim.
There is the anim you will do at the SOP level (inc deform) and this type of anim will cache as a FBX vertex cache. I dont if the FBX (Max) plugin has an option to turn on/off that cache.
Then if you do a animation a the upper level, you have to choose the “Animated” option. It will read the anim as a Curve.
It is true I have not tested with 3D Max ( only with Maya ) which I dont think it should change cause it is the FBX format.
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guys can someone tell me where to find the source code for fbx export dso on exchange?
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wouldn't mind finding this as well, what section is it in? searching for fbx returns nothing… :cry:
The trick is finding just the right hammer for every screw
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