Calculating distance between guide hairs and geometry

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Hi everyone I would like to calculate the distance between the guide hairs I'm using and the geometry the fur is being generated on then use that calculation to prevent the fur from penetrating the surface during animation.

Why do it this way? I want to try animating the guide geometry with a lag chop instead of a wire dop. in that case I don't want to use Rbd's and would like to rig up some type of repelling system. I'm not really creating a fur look, its actually hair for a horse's mane.

Any advice would be appreciated greatly!
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