hi
I'd like to be able to specify in the type properties what folder to switch to when something is selected - but not through a callback
I'd like to see, for each parameter, two fields:
1 Use Current Folder - the folder that the parameter is in
2 or string field for the name of the folder to switch to (disabled when the Use Current Folder box is on)
thanks
RFE : HDA folder switching
13357 15 1- goldfarb
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So just to be clear, you're talking about an extension to the existing feature that automatically switches parameter pages when you select part of an HDA to show its handle, right? The Current behavior would be equivalent to the “Use Current Folder” option being on, yes?
Could you explain why you want to switch to a different folder than the one the parameter being modified is on? Obviously the rationale for “Use Current Folder” is that you would want to see the value of the parameter you are changing. What is the rationale for showing some other page?
Thanks,
Mark
Could you explain why you want to switch to a different folder than the one the parameter being modified is on? Obviously the rationale for “Use Current Folder” is that you would want to see the value of the parameter you are changing. What is the rationale for showing some other page?
Thanks,
Mark
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Could you send us an example where the current automatic folder switching doesn't work? Obviously this is supposed to work and the fact that it is broken isn't the best reason to introduce a new feature to work around the existing broken feature
Being able to set the folder explicitly wouldn't be any more likely to work than the current system. If the current system isn't working, presumably any similar system that is built on the same basic functionality also wouldn't work. So first we need to fix the problems with the existing functionality.
There is no “Use Current Folder” option. I was saying the current behavior is designed to act as if there were such a check box that was always turned on. I was trying to make sure that I understood your request by confirming that we are talking about the same thing here. Given your response I'm concerned that I'm missing something here…
So could I again ask for a situation where (assuming the current system worked properly) you would want to have a different behavior, where the folder set to some page other than the parms being modified? I'm looking for a description of the real-world workflow that you're trying to achieve. I just want to understand why this new capability is needed.
Thanks,
Mark
Being able to set the folder explicitly wouldn't be any more likely to work than the current system. If the current system isn't working, presumably any similar system that is built on the same basic functionality also wouldn't work. So first we need to fix the problems with the existing functionality.
There is no “Use Current Folder” option. I was saying the current behavior is designed to act as if there were such a check box that was always turned on. I was trying to make sure that I understood your request by confirming that we are talking about the same thing here. Given your response I'm concerned that I'm missing something here…
So could I again ask for a situation where (assuming the current system worked properly) you would want to have a different behavior, where the folder set to some page other than the parms being modified? I'm looking for a description of the real-world workflow that you're trying to achieve. I just want to understand why this new capability is needed.
Thanks,
Mark
- shikung444
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Here is an example file, using 9.5.141, though I tried this in 9.1 with the same problem.
This is a simplified example, however this is currently happening to me on a character rig, and I have no way to control which parameter page shows up.
You can see that clicking on objects in the scene results in the incorrect parameter page being opened.
In this specific example. you can work around it by moving “Transform” and “Subnet” in the type properties parameter interface, move it below the other folders. Then the selection seems to match up.
However, my rig digital asset interface has folders within folders and the wrong parameter pages open when the viewport null objects are selected… so what should I do?
This is a simplified example, however this is currently happening to me on a character rig, and I have no way to control which parameter page shows up.
You can see that clicking on objects in the scene results in the incorrect parameter page being opened.
In this specific example. you can work around it by moving “Transform” and “Subnet” in the type properties parameter interface, move it below the other folders. Then the selection seems to match up.
However, my rig digital asset interface has folders within folders and the wrong parameter pages open when the viewport null objects are selected… so what should I do?
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Perfect. Thank you. This bug will be fixed in the 9.5 build tomorrow. For pre-9.5 builds, the problem can be avoided by ensuring that the first page in a switcher is never invisible. So in the asset you provided, if you move the invisible Transform and Subnet pages to the end of the set of pages, then the automatic page selection will work.
Mark
Mark
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No, it probably wouldn't be that hard to add. But adding a new check box and input field to the already rather full Type Properties Parameter page is liable to make things more intimidating and confusing. And if nobody is going to use this new feature it's better not to clutter the UI, and better not to spend the development time on it.
RFE submitted though because it's always good to capture new ideas. 31487.
Please post here (or edit the bug if you can) if you think of a driving need for this ability.
Mark
RFE submitted though because it's always good to capture new ideas. 31487.
Please post here (or edit the bug if you can) if you think of a driving need for this ability.
Mark
- josh3light
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After some further testing, automatic folder switching seems to be working nicely now even for folders 2 levels deep. Before I was always hesitant to trust it, as it never seemed to choose the right folder before. Just wanted to let you all know that it seems to be fixed now. It is something that I would still like to see in the OT properties though, and hope that the way to develop user interfaces can advance as well.
If it can keep progressing, maybe one day we can create user interfaces easily with python, create non-linear animation track view systems, and build all kinds of custom interfaces for the animators like people do with mel in maya. (and have it switched to those things based on selections in the viewport.)
If it can keep progressing, maybe one day we can create user interfaces easily with python, create non-linear animation track view systems, and build all kinds of custom interfaces for the animators like people do with mel in maya. (and have it switched to those things based on selections in the viewport.)
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