in PBR rendering mode in any metal material do not “reflection tint” anything constant shader, always return not tinted color… For example in gold material with yellow reflection i see in reflection all objects around in yelowish tone, but if in reflection constant shader - no reflection tint - natural color. What does it mean?
Sorry for my english…
reflection tint, constant shader and PBR bug
2616 0 0- solaris6
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