textures overrides don't work in viewports

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Hi, anyone managed to procedurally assign randomly picked images (from a list like picture.001.jpg to picture.127.jpg) to various primitive groups or sprites?
I've tried overriding the ogl_tex1, map, base_map and others (even with opengl2 materials at shop level or with a shopnet at sop level), yet even though it might work for rendering, I'm looking for seeing the changes in the viewport (unrendered, thus opengl).
Thanks a bunch for your time!
Gon
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