How can i texture map a volume primitive?
is posibble to pass the point color information to a volume shader to color map the volume?
Thanks.
Volume Texture Mapping
3068 2 0- Alejandro Echeverry
- Member
- 691 posts
- Joined: 6月 2006
- Offline
Feel The Knowledge, Kiss The Goat!!!
http://www.linkedin.com/in/alejandroecheverry [linkedin.com]
http://vimeo.com/lordpazuzu/videos [vimeo.com]
http://www.linkedin.com/in/alejandroecheverry [linkedin.com]
http://vimeo.com/lordpazuzu/videos [vimeo.com]
- jason_iversen
- Member
- 12682 posts
- Joined: 7月 2005
- Offline
If you look at the default setup, it does this already.
So, if you investigate, you'll see that a “rest” field gets advected (as well as density, etc) and this field is accessed in the smoke Material (via a Parameter VOP).
So, if you investigate, you'll see that a “rest” field gets advected (as well as density, etc) and this field is accessed in the smoke Material (via a Parameter VOP).
Jason Iversen, Technology Supervisor & FX Pipeline/R+D Lead @ Weta FX
also, http://www.odforce.net [www.odforce.net]
also, http://www.odforce.net [www.odforce.net]
- Alejandro Echeverry
- Member
- 691 posts
- Joined: 6月 2006
- Offline
Thanks jason you're right!!!
But if i for example add color attribute with a point sop and then convert that primitive to a volume primitive, the color attribute disapear and my material cant find the point attributes.
what can i do?
Thanks a lot jason!!!
But if i for example add color attribute with a point sop and then convert that primitive to a volume primitive, the color attribute disapear and my material cant find the point attributes.
what can i do?
Thanks a lot jason!!!
Feel The Knowledge, Kiss The Goat!!!
http://www.linkedin.com/in/alejandroecheverry [linkedin.com]
http://vimeo.com/lordpazuzu/videos [vimeo.com]
http://www.linkedin.com/in/alejandroecheverry [linkedin.com]
http://vimeo.com/lordpazuzu/videos [vimeo.com]
-
- Quick Links