Volume Texture Mapping

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How can i texture map a volume primitive?

is posibble to pass the point color information to a volume shader to color map the volume?

Thanks.
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If you look at the default setup, it does this already.

So, if you investigate, you'll see that a “rest” field gets advected (as well as density, etc) and this field is accessed in the smoke Material (via a Parameter VOP).
Jason Iversen, Technology Supervisor & FX Pipeline/R+D Lead @ Weta FX
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Thanks jason you're right!!!

But if i for example add color attribute with a point sop and then convert that primitive to a volume primitive, the color attribute disapear and my material cant find the point attributes.

what can i do?

Thanks a lot jason!!!
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