I'm getting some strange Attributes in my shading groups. The RIB below is generated whenever I attach RSL shaders to groups of polygons.
editing my post:
The RIB below is generated by default with no Property SHOP attached to my materials. I think diffuse, specular and transmission are reasonable defaults, but the globalmap being added seems like a bug.
I trimed out stuff to save space.
ArchiveBegin “/obj/grid_object1” # {
AttributeBegin # {
Attribute “identifier” “string name”
AttributeBegin # {
Attribute “user” “string shadinggroup”
Attribute “photon” “causticmap”
Attribute “photon” “globalmap”
Attribute “shade” “volumeintersectionstrategy”
Attribute “visibility” “diffuse”
Attribute “visibility” “specular”
Attribute “visibility” “transmission”
Surface “bake_radiosity” “uniform string bakefile”
Sides 2
ReverseOrientation
PointsGeneralPolygons # {
“P”
“varying normal N” # }
ReverseOrientation
AttributeEnd # }
AttributeBegin # {
Attribute “user” “string shadinggroup”
Attribute “photon” “causticmap”
Attribute “photon” “globalmap”
Attribute “shade” “volumeintersectionstrategy”
Attribute “visibility” “diffuse”
Attribute “visibility” “specular”
Attribute “visibility” “transmission”
Surface “bake_radiosity” “uniform string bakefile”
ReverseOrientation
PointsGeneralPolygons # {
“P”
“varying normal N” # }
# }
ReverseOrientation
AttributeEnd # }
AttributeBegin # {
Attribute “user” “string shadinggroup”
Attribute “photon” “causticmap”
Attribute “photon” “globalmap”
Attribute “shade” “volumeintersectionstrategy”
Attribute “visibility” “diffuse”
Attribute “visibility” “specular”
Attribute “visibility” “transmission”
Surface “bake_radiosity” “uniform string bakefile”
Sides 2
ReverseOrientation
PointsGeneralPolygons # {
“P”
“varying normal N” # }
ReverseOrientation
AttributeEnd # }
AttributeEnd # }
ArchiveEnd # }
Thanks,
Alan