Hi I'm stuck on this problem.
Houdini keeps blinking out on me due to the number of polys in the scene I think.
I've got large structure made from hundereds of intersecting cubes. I'm trying to free up memory and speed up render by removing the internal intersecting faces/prims/pints and just keep the ‘external’ surface. It a very irregular shape so bounding box delete hasn't worked.
There must be a way to collapse all the outside faces into a unified mesh. I just don't have the knowlege yet.
Very stuck on this, any help much appreciate as I am close to 3dBuzz ‘Battlecuiser’ deadline.
thanks ahead of time
http://s706.photobucket.com/albums/ww64/Houdinski/ [s706.photobucket.com]
http://www.3dbuzz.com/vbforum/showthread.php?t=173006 [3dbuzz.com]
How to make one Surface out of intersecting prims?
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