Hello all,
i am trying to use a carve sop to animate the appearance of an object with a lot of primitives. I would like to change the timing per prim. I have the offset stored as a prim attr. Is there a way in the carve sop the get a per primitive attribute?
A workaround might be using a for each and before going into the carve setting a global var based on the prim attr. I'll try that. Is there a more elegant solution?
Cheers,
Koen
Local variable for primitive in carve sop
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