Generating Debris from custom geometry

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Hi all

I have a pretty complex piece of geometry setup to smash on impact and intereact with a fluid - its looking great but I am having problems emitting particle Debris using the Debris tool.

I generated my ‘smash’ geometry in an external 3D app as I wanted really specific pieces (could not ‘control’ the Shatter SOP and Cookie Cutter SOP).

My main issue is creating the debris from the fracture/glue object surfaces. I am guessing there is something missing in my understanding (and networks) regarding emission groups?

Can someone help me out?

I have attached a very simple scene containing a pre cut ‘medallion’ shape that drops to the floor and shatters into four chunks. The chunks have different spacing between them to allow for different depths of ‘debris’ particles to be formed…….once I figure out how to form them
:roll:

Any help would be greatly appreciated…sadly due to work commitments I cant sit down on my own for a few days and figure it out on my own :x

Attachments:
DebrisTest.zip (35.8 KB)

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