sticking metacloud texture to moving particles

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Hi,
I am new to Houdini's metacloud and i3d workflow. I am having troublle figuring out how to to get the metacloud density to stick to moving particles. I have a created a simple scene where I have a few particles moving upwards. I am then generating i3d files from the points using the standard metacloud vex shader. I have switched on “per point noise” in the shader but the mantra render still shows the points moving through the noise pattern -I would like the texture to stick to each point as it moves. I also tried using a rest position of just one frame of the bgeo file, but that doesn't seem to work either.
Cheers!
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I think the noise not sticking problem derives from the billowy_smoke shader attached to the iso sop (which is bringing in the .i3d textures). How can I get the billowy_smoke shader to stick to the original particles as they move?
cheers
s
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