Hi there, I'm trying to simulate something like a wiggle expression. Like it's used on After Effects. I'm trying to wiggle the Y position of a point.
In my particular scene I have a sphere > scatter > copy.
On the copy node I am using the following expression attached to the Y translation the object which is being copied:
rand($PT*$T)
This wiggles all objects randomly but my first problem is that there's no interpolation between frames so the result is kinda choppy.
Second I can't find a way to bring the frequency of this wiggle expression down like 1/sec instead of 24/sec.
Is there a better way to do this? Am I on the right path here?
If anyone could help me it'd be really great!
Thanks in advance!
Help with wiggle expression please!
13390 5 1- xpan
- Member
- 5 posts
- Joined: 2月 2009
- Offline
- circusmonkey
- Member
- 2624 posts
- Joined: 8月 2006
- Offline
- xpan
- Member
- 5 posts
- Joined: 2月 2009
- Offline
- xpan
- Member
- 5 posts
- Joined: 2月 2009
- Offline
- circusmonkey
- Member
- 2624 posts
- Joined: 8月 2006
- Offline
- xpan
- Member
- 5 posts
- Joined: 2月 2009
- Offline
Yeah, the expression wiggle in after effects is used for randomizing values. It has 2 inputs in it's basic form: The first represents frequency and the second the value amount: wiggle(1, 25);
For instance if I wanted a camera to shake I'd apply a wiggle expression to it's Z Rotation parameter. Or if I wanted a flicking light effect I'd apply a wiggle to the opacity of an object and so on..
I just didn't know how this would translate to 3D, specially Houdini. But the Noise() and Turb() functions gave me some pretty good results.
Thank you.
For instance if I wanted a camera to shake I'd apply a wiggle expression to it's Z Rotation parameter. Or if I wanted a flicking light effect I'd apply a wiggle to the opacity of an object and so on..
I just didn't know how this would translate to 3D, specially Houdini. But the Noise() and Turb() functions gave me some pretty good results.
Thank you.
-
- Quick Links