Torque animation triggers

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Hi everybody!

I am making a walk cycle animation for my character and I need to place the required triggers to play the footstep sounds in Torque. I am placing triggers in the sequences tab of the Torque node. And when I export, I see the frames with triggers are marked with white lines in ShowTool Pro. Though this does not make the sounds play. I guess it has something to do with the state parameter of the triggers. But I couldn't figure out how it works.

Any help on this subject is greatly appreciated. Thanks for looking
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Joined: 3月 2008
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Make certain Ground Transforms are ‘Enabled’ for triggers to function in the engine. You can parse them out in the DSQ file; but without Ground Transforms, the engine will not place the Footprint Decals, Footstep sounds, or Footpuff particle system on the terrain.

Ground Transforms are needed for Death sequences as well, to prevent the engine from crashing.
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