hi,
i'm playing a bit with the new pyro tools.
my problem is, that the smoke and fire allways remain in the pyro box.
what have i to do to change this.
thanks
pyro fx
5390 6 0- stereoFilm
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- smaugthewyrm
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- stereoFilm
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- jason_iversen
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It sounds like you're scaling up the result of the smaller simulation and not changing the size of the simulation space. You'll have to change the bounds of the box inside the Pyro Object DOP in the /obj/AutoDopNetwork instead.
Jason Iversen, Technology Supervisor & FX Pipeline/R+D Lead @ Weta FX
also, http://www.odforce.net [www.odforce.net]
also, http://www.odforce.net [www.odforce.net]
- stereoFilm
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- smaugthewyrm
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If you want smoke to leave the pyro box, you should add sink geometry at the “open” edges of the box instead of turning off Closed boundaries on the pyro object.
http://localhost:48626/dynamics/smokeandfire [localhost]
from the internal help pages “pyro (smoke and fire) tools”
what do they mean “add sink geometry at the ‘open’ edges” ?
http://localhost:48626/dynamics/smokeandfire [localhost]
from the internal help pages “pyro (smoke and fire) tools”
what do they mean “add sink geometry at the ‘open’ edges” ?
- itriix
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smaugthewyrm
If you want smoke to leave the pyro box, you should add sink geometry at the “open” edges of the box instead of turning off Closed boundaries on the pyro object.
http://localhost:48626/dynamics/smokeandfire [localhost]
from the internal help pages “pyro (smoke and fire) tools”
what do they mean “add sink geometry at the ‘open’ edges” ?
yes i'd like more info on this too…
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