i found this interesting and thought to share it.
the only difference in the settings here between the two samples
are that in movie 2:
1) metaballs instead of average
2) filtering turned on and set to 2, 1, 1 on the metaball mesh version
wow, what a big change. the metaball mesh is much more ‘liquid’ like.
same simulation, with stock liquid shader.
bounce: 0 on girl and ground plane
friction on particles: 2
47 units tall girl
3 unit radius sphere for particles.
comments?
observations?
rendered on macpro 2.6GHz quad, 8GB ram, H 10.0.293
14 hours for 135 frames
particle sim file cache writeout took over night aprox 8hrs 135 frames
http://www.moondeer.net/pub/sidefx/pour_massive2.mov [moondeer.net]
http://www.moondeer.net/pub/sidefx/pour_massive.mov [moondeer.net]