Hi,
I'd like to know how can I tune the ray depth limit of irradiance rays (ie. the number of light bounces when using the irradiance vex function or node). (I'd like to be sure my irradiance calculations have enough bounces… )
thx
imre
(noob) ray depth limit for irradiance calculation
1824 0 0- riviera
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Imre Tuske
FX Supervisor | Senior FXTD @ Weta FX
qLib -- Houdini asset library
http://qlab.github.io/qLib/ [qlab.github.io]
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FX Supervisor | Senior FXTD @ Weta FX
qLib -- Houdini asset library
http://qlab.github.io/qLib/ [qlab.github.io]
https://www.facebook.com/qLibHoudini [www.facebook.com]
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