deformed skin fur rest issue

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I am getting severe flickering with my animated sequence - with fur. This is without Fur Dynamics. I added a rest position to the animated sequence (bgeo sequence) but seems not to be working right. The fur is deforming with the skin…

did I miss a step?

Here is mpeg movie with issue
http://shadergirl.com/gorissue.mp4 [shadergirl.com]
Edited by - 2009年7月21日 11:27:38

Attachments:
screenshot.jpg (14.7 KB)
skin.jpg (10.5 KB)

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Try to put a TimeBlend node down your file node, this will linear interpolate the point positions of your geo sequence (with constant topology) in a sub frame basis.
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according to your first screenshot, you are plugging gorilla_animation to both inputs of the rest SOP
which means that for every frame the rest position will update with new values, which will be the same as position so it is useless as rest

use static geometry as a second input of the rest SOP

so in your case
either file SOP which reads only single bgeo of your geo sequence
or leave everything as it is, just append timeshift SOP just before the second input of the rest SOP and delete expression on Frame parameter
Tomas Slancik
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Method Studios, NY
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both options worked!!

I used a static geometry as a second input of the rest SOP and it worked perfectly.

thanks all for your help!
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