Hi,
Yesterday I was experimenting with light linking using the Light Selection (lightcategories) parameter (added to objects on the /obj level).
However once I started using per-primitive material assignments (sop level), on such objects this parameter seemed not to work anymore (such objects simply rendered black). Is there anything I should know about using per-primitive material assignment with Light Selection or is it some kind of bug?
imre
lightSelection and per-primitive material assignment (bug?)
1635 0 0- riviera
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Imre Tuske
FX Supervisor | Senior FXTD @ Weta FX
qLib -- Houdini asset library
http://qlab.github.io/qLib/ [qlab.github.io]
https://www.facebook.com/qLibHoudini [www.facebook.com]
FX Supervisor | Senior FXTD @ Weta FX
qLib -- Houdini asset library
http://qlab.github.io/qLib/ [qlab.github.io]
https://www.facebook.com/qLibHoudini [www.facebook.com]
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