Cloth Sim normals

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Hey, guys

It looks like normals (or any other vector attributes) are not recomputed during cloth sim in DOPs (in contrast to what is happening during RBD sim for example).

The cloth input object has normals in my case, and I expect it to recompute them during the sim. Or is there some sneaky tick somewhere that I overlook?

Is that normal expected behavior?


Thanks,
Vlad
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