Hi guys,
I've been playing around a bit with pyro… great stuff.
What i'm trying to figure out now is how to control smoke emission from a point attribute.
My plan was to see how temperature and fuel are taken into the pyrosolver, as I know they affect the smoke when applied to points in sops…
I was going to basically copy this setup, and change it over to another attribute and multiply it with the source in /pyrosolver/add_noise to affect the amount of smoke per point, but I cant seem to figure out where the temperature or fuel attribs are coming into the solver from sops…
can anyone explain where temperature comes in?
getting attributes into pyro?
1902 0 0- neonshaun
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