Hi,
i'm trying to make some marbles.
But i noticed that if i switch to PBR my attenuation density and color doesn't work, and the glass shader always seems to be full transparent.
Is it a bug?
Do exist a walkaround?
Thanks in advance
Glass attenuation, doesn't work in PBR
3011 2 1- fikusplyne
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- tamte
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this might help
http://forums.odforce.net/index.php?/topic/7939-pbr-attenuation-in-glass-hack/page__hl__attenuation__fromsearch__1 [forums.odforce.net]
http://forums.odforce.net/index.php?/topic/7939-pbr-attenuation-in-glass-hack/page__hl__attenuation__fromsearch__1 [forums.odforce.net]
Tomas Slancik
FX Supervisor
Method Studios, NY
FX Supervisor
Method Studios, NY
- fikusplyne
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