I have a problem - I have been working with some patterns using the Triangulate 2D sop. It works fine on a plane ofcourse, but is there any way to apply it onto a box or any other 3d geometry?
Hi Rasmus, how is it going? Have a look the Voronoi Fracture SOP in the exchange. I think this covers more then you need. There is also a quick hack - use second input of the point sop (in the transform field $TX2 $TY2 $TZ2). This works only for very specific scenerios.