Fbx-export messing up material assignments

   7727   2   2
User Avatar
Member
38 posts
Joined: 7月 2005
Offline
WinXP-32Bit, Houdini ver. 10.0.445

Hi,

when I export an fbx file and reimport it (or open it with unity),
materials are assigned to the wrong objects. I tried some different
options in the export dialog, but it's always the same… (

Is there something I don't know, or is it just a plain bug?

fbx file http//www.defshot.de/pub/museum.fbx
hip file http//www.defshot.de/pub/fbx_problem_hip_file.zip

I would be glad, if there's some kind of workaround.

Cheers,
Marc
User Avatar
Member
350 posts
Joined: 1月 2008
Offline
This turned out to be caused by a simple bug where a single line of code that was in an if statement block should have been outside of it.

It should be fixed in tomorrow's build, 10.0.452. I've tested it on your file, and it seems to export correctly now.
Oleg Samus
Software Developer
Side Effects Software Inc.
User Avatar
Member
38 posts
Joined: 7月 2005
Offline
Cool.

Thanks, Oleg.

Cheers
  • Quick Links