Snow Leopard and Houdini good to go?
175326 162 5- goldleaf
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- ykcosmo
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…………….. -.-!….why does apple choose ATI……!!!!!!!
maybe 2 years before, the world of warcraft updated a new version, many ATI cards couldn't run it, they forced the users to buy their new cards and didn't update the driver. At that time, the nvidia updated the new driver. I will never use ATI from that time because they didn't update driver and forced the users to buy new products, the cards they dropped were not very old.
maybe 2 years before, the world of warcraft updated a new version, many ATI cards couldn't run it, they forced the users to buy their new cards and didn't update the driver. At that time, the nvidia updated the new driver. I will never use ATI from that time because they didn't update driver and forced the users to buy new products, the cards they dropped were not very old.
^_^
- goldleaf
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I don't think they chose ati. I think Ati took the initiative that nVidia didn't to polish their os x drivers. That's why the cheapest card on the 2008 mac pros far outperformed the nvida cards with core-image, core-video apps.
Perhaps that's what's taking so long for Apple to get back to sidefx, because they're working with nvida, and it's taking them a while.
Just my suppositions, that's all.
Perhaps that's what's taking so long for Apple to get back to sidefx, because they're working with nvida, and it's taking them a while.
Just my suppositions, that's all.
I'm o.d.d.
- tkluysk
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I'm getting OpenGL flicker in 10.0.401 on MacBook Pro 10.6, in both performance modes (Better Battery/Better Performance).
NVIDIA GeForce 9600M GT:
Chipset Model: NVIDIA GeForce 9600M GT
Type: GPU
Bus: PCIe
PCIe Lane Width: x16
VRAM (Total): 512 MB
Vendor: NVIDIA (0x10de)
Device ID: 0x0647
Revision ID: 0x00a1
ROM Revision: 3436
gMux Version: 1.7.10
Displays:
Display Connector:
Status: No Display Connected
Display Connector:
Status: No Display Connected
NVIDIA GeForce 9400M:
Chipset Model: NVIDIA GeForce 9400M
Type: GPU
Bus: PCI
VRAM (Total): 256 MB
Vendor: NVIDIA (0x10de)
Device ID: 0x0863
Revision ID: 0x00b1
ROM Revision: 3436
gMux Version: 1.7.10
Displays:
Color LCD:
Resolution: 1920 x 1200
Pixel Depth: 32-Bit Color (ARGB8888)
Mirror: Off
Online: Yes
Built-In: Yes
DELL 3008WFP:
Resolution: 2560 x 1600 @ 60 Hz
Pixel Depth: 32-Bit Color (ARGB8888)
Main Display: Yes
Mirror: Off
Online: Yes
Rotation: Supported
Connection Type: DisplayPort
NVIDIA GeForce 9600M GT:
Chipset Model: NVIDIA GeForce 9600M GT
Type: GPU
Bus: PCIe
PCIe Lane Width: x16
VRAM (Total): 512 MB
Vendor: NVIDIA (0x10de)
Device ID: 0x0647
Revision ID: 0x00a1
ROM Revision: 3436
gMux Version: 1.7.10
Displays:
Display Connector:
Status: No Display Connected
Display Connector:
Status: No Display Connected
NVIDIA GeForce 9400M:
Chipset Model: NVIDIA GeForce 9400M
Type: GPU
Bus: PCI
VRAM (Total): 256 MB
Vendor: NVIDIA (0x10de)
Device ID: 0x0863
Revision ID: 0x00b1
ROM Revision: 3436
gMux Version: 1.7.10
Displays:
Color LCD:
Resolution: 1920 x 1200
Pixel Depth: 32-Bit Color (ARGB8888)
Mirror: Off
Online: Yes
Built-In: Yes
DELL 3008WFP:
Resolution: 2560 x 1600 @ 60 Hz
Pixel Depth: 32-Bit Color (ARGB8888)
Main Display: Yes
Mirror: Off
Online: Yes
Rotation: Supported
Connection Type: DisplayPort
- ykcosmo
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- ykcosmo
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- freespark
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- ykcosmo
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- freespark
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That's refreshing to know that we have the same machine, I'm so happy I'm not alone. Other than the flickering, what has been your take on the overall performance as a benchmark/ Have you done any heavy duty simulations on it? Have you rendered any long sequences? I did observe that you are using 10.0.410. Just wondering because, so far, other than the flickering, the software seems to be very stable. I have not seen any crashes.
Best Regards,
Best Regards,
- ykcosmo
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- freespark
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- IsStuff
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I am suffering from the same flickering on my new macbook pro.
Here is a workaround that sometimes makes the flickering stop for a time. I open a context view and a scene view and when the flickering starts i swap over to the other view port then the flickering stops for a while and when it starts again swap over to the other again.
It may make it a little more bearable.
Here is a workaround that sometimes makes the flickering stop for a time. I open a context view and a scene view and when the flickering starts i swap over to the other view port then the flickering stops for a while and when it starts again swap over to the other again.
It may make it a little more bearable.
Robert Kelly
- AndreyKush
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- michaelngeb
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For those who have been following this issue, hopefully we don't have to wait much longer.
Seems there is a fix on the way from Apple a long with other important things…
http://www.appleinsider.com/articles/09/10/16/apple_seeds_new_mac_os_x_10_6_2_beta_to_developers.html [appleinsider.com]
Michael
Seems there is a fix on the way from Apple a long with other important things…
http://www.appleinsider.com/articles/09/10/16/apple_seeds_new_mac_os_x_10_6_2_beta_to_developers.html [appleinsider.com]
Michael
- ykcosmo
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- zev0
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- Ozzy.Chen
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zev0
10.6.2 for Snow Leopard is out.But… Houdini graphics issue is still present. I hardly waited for patch. But with nvidia 8800 GT in Mac Pro (2007) is still houdini total mess. Shoud I switch to 10.5 back? What can you do guys?
Best regards
Primoz
Well ,if Apple did what it can do, it's time for sidefx to look into this issue and try fixing that ASAP. As far as I know, 10.6.2 fixed similar graphic problem in maya.
Maybe sidefx should do something correspondingly to this new update.
Hope it will come soon.
Hi, all,
I've just checked on my mac(10.6.2,MBP 5,2) ,it definitely better with the new update. Menu bar works this time. Still get flicking sometimes, but not always.
Anyway, graphic issue is still there boringly but not fatally. I'd try more…
cheers,
- ykcosmo
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