when using scatter how can you keep the normals?

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im wondering when you use scatter how to keep the normals from the old points/surface?
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hey there.

if u use a facet sop and post compute normals, then scatter sop, that seems to keep the normals.

is that what u are after ?
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ahh awesome, thanks.
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Support Open Firehawk - An open source cloud rendering project for Houdini on Patreon.
This project's goal is to provide an open source framework for cloud computing for heavy FX based workflows and allows end users to pay the lowest possible price for cloud resources.
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