okay, so I have been trying to make characters I have created into otl's. the auto rigger creates an animation rig and a deform rig I also want to include the shop network with my characters shaders in the otl. the toon character appears to be the animation rig as the higher level rig and inside it is where the original geometry node, the deform rig and possibly my shop network could live. however I haven't been able to make this work. the documentation is pretty scarce and only says that you can do this but not how. does anybody have any ideas. any help would be great. thanks
Cargoyle