Hiya! Before I dive into developing this myself, has anyone done anything like this:
I have need for a more adaptive surfacing method to generate a mesh from an intermediary unorganized point cloud (with Normals), or from a volume primitive directly. I have already developed methods to generate a nonuniform point cloud from a (uniform) volume primitive - with the points where I need the detail. I would love a Delaunay triangulation from that. (The standard marching-cubes method doesn't have the nonuniform detail I need)
Has anyone done this? Any similar experience, or pointers to software that might provide this solution?
Thanks!
-caleb
[Cross-posted to od - sorry for the bandwidth]
resurfacing volumes by delaunay or similar methods
2167 0 1- caleb
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