[RESOLVED] audio doesn't play

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Hello, I intend to make a musical animation in houdini, much like a demoscene movie (currently posting this from the breakpoint festival).

The music I want to synthesize completely from scratch using waves.

The problem I'm facing is that when I play the animation, with an audio setup described in the help documents for sound object/spacial audio etc, as well as with the example files; I cant hear any sound at all.

I've allocated the desired chop to the audio panel, and tried changing cache settings; none of it seems to help.

The audio panel's graphical volume indicator also doesnt illuminate.

I've been repeating myself over and over, but to no avail; does someone know what I may be missing?

sys specs: Clevo Style-Note M57U, 32 bits XP, Houdini 9.5.303
Edited by - 2010年4月7日 11:26:21
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First confirm whether the audio support is working. Start up Houdini, create a torus, and then choose File > Quit. Do you hear the “bell” sound when the quit dialog pops up?

If that works, then go into CHOPs and put down a Wave CHOP. Append to it, an Oscillator CHOP. Click on the Oscillator CHOP's audio (green) flag. Open up the audio panel and choose Scrub. Make sure that the CHOP path in the dialog is correct. Now close it. Next, click on the “Realtime” button (it's on the same toolbar where you pop up the audio dialog on the playbar). Hit Play. You should get this oscillating tone.
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Cheers, the green flag is what I overlooked; must be a common noob thing unfortunately. Thanks alot for explaining it so clearly.

Now on to the challange of converting the beeps to beats
/p_
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