Newbie question:
I made a primitive volume in SOPs made from some metaballs copied on some particles with a simple sim I also applied a smoke shader to it, the problem is that if I got some movement on that primitive the noise of the shader doesn't stick to the volume it slides.
How can I make the shader to stick to the volume?
Thanks.
Sticking Smoke Shader to the Volume
1611 0 0- mzigaib
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