volume hdri depth map shadows

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Hi!

Is there a method to render volumes (smoke, clouds etc) with hdri lighting and depth map shadows?

When I use enviroment light with hdri and set depth map shadows I'm getting white smoke without shadows

And raytracing is very very slow for smoke
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Use a spot light or a directional light for the shadow casting part.
rob
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raytracing is always really slow with smoke (and a few other things), but you can turn down the ray samples in the Mantra ROP, as well as the volume step size, as a temporary fix.
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Thank you!

circusmonkey - thank you for this solution

The only problem is that when I would really get effect like with real hdri shadows I have to use VERY large number of lights
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Try experimenting with the Bake Volume SOP to scatter light in the volume.
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Hi!
thank you jeff!

Is it possible to use Bake Volume Sop to bake hdri colors on a cloud?
(I cannotfind usage like this in thissop )
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The only problem is that when I would really get effect like with real hdri shadows I have to use VERY large number of lights

volumes dont get shadow information from env lights.


rob
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