Hi!
Is there a method to render volumes (smoke, clouds etc) with hdri lighting and depth map shadows?
When I use enviroment light with hdri and set depth map shadows I'm getting white smoke without shadows
And raytracing is very very slow for smoke
volume hdri depth map shadows
6254 6 2- danilo2
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- circusmonkey
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- moonlightkiss
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raytracing is always really slow with smoke (and a few other things), but you can turn down the ray samples in the Mantra ROP, as well as the volume step size, as a temporary fix.
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- old_school
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