how to build complex displace shader in vex,thank verymuch:)
3468 2 0- leo3d
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- mikela
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I don't have a lot of experience with VEX (yet…) but from what I can tell, you can add as many VEX geometry operators in series as you like, but you can have only one VEX displace shader for a piece of geometry. If you want both bumpnoise and cellcrack in the same VEX displace shader, multiply their “amount” outputs together and use this as the “amount” for a Displace Along Normal VOP.
- mikela
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