I think a lot of what you see is a bit of a defensive reaction along the lines of “defend Houdini, it's great as it is!” - i.e. for some reason, your comments seem to have been perceived as an attack. To me, they're extremely valuable suggestions for improvement - this is exactly what we need even more of.
Hello Oleg, et al,
I think the defensive reaction that you are seeing is primarily based on painful past experiences.
It usually goes something like this:
- A ‘feature’ is needed in production.
- Someone spots a fancy demo that promises the world.
- Minimum testing takes place.
- A recommendation and purchases are made.
- Production ensues. Problems arise (and you know they do).
- Artists shrug their shoulders.
- TDs, whose job it is to overcome (and possibly build their own) the limitation of these system don't sleep to get the job shipped.
This, imo, is where Houdini shines. That last step.
As for presets, again, no disrespect to anyone, I haven't seen a single one that worked (for production scenarios) since I started roaming the Houdini multi-verse (prisms).
Again, please don't misunderstand me… I'm not suggesting that your RFEs should be ignored, or are worthless, but I *AM* suggesting that I would rather see focus and emphasis put towards low level tools that will help production TDs
CREATE presets that WILL work within your respective pipelines.
It just comes across a little bit like ‘I want running water without all those pesky pipes’.
G