Hi ,
The new version H11 introduces new light types for architectural and other purposes (GI , sky light …) , but existing ready to use materials (found in H10) are gone , like glass , metal , water … I don't understand why?
I have tried to put a shiny metal shader in the new “mantra shader builder material ” but i got weird things . Is it possible to post these shaders as an OTL for time saving ?
Thanks