Hi There,
I'm using the wire solver to simulate curves that I imported into Houdini. We're basically doing a fur simulation. I like the self collisions and the volume collisions, but I want to eliminate any overlapping motion that is a result of the character's animation.
Essentially I want the curves to track with the character and collide with themselves and other geometry. I do not want them to drag, overshoot, and recover. Does this make sense?
It seems like the Angular Spring Constraint attribute, basically bend stiffness I think, affects collisions too, so making it really high doesn't help.
Is there a way to simulate just collisions, but not motion?
Thanks!