I am doing some dust trails with fluids and I am trying to add some details within the Shader unsing noise but I am having problems with the reset rest field causing some popping.
I am using Houdini 11 and I have the dual rest field option, even so I am having some popping exactly on the the time that the rest field should reset, shouldn't the dual rest field option eliminate this?
Isn't there a way to reduce or eliminate this problem without having to increase the frames in the reset rest filed option?
Sorry for the bad English.
Fluids problem, popping with the rest field
1901 0 0- mzigaib
- Member
- 978 posts
- Joined: 4月 2008
- Offline
-
- Quick Links