Houdini 11 crashes when I use PyroFX? Video included.

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Houdini 11 keeps crashing when I'm playing around with Pyro. I'm on OS X 10.6.4, MacBook Pro, GeForce 320M, 4 GB RAM. I can be simulating, panning the camera, whatever, it just crashes.

Here's my crash log:

11.0.446.9
2 libHoudiniUI.dylib 0x0000000106185986 AP_Interface::coredumpHandler(UTsignalHandlerArg) + 934
3 libHoudiniUT.dylib 0x0000000106c4f3a1 UT_Signal::processSignal(int, __siginfo*, void*) + 241
4 libSystem.B.dylib 0x00007fff848f635a _sigtramp + 26
5 GeForceGLDriver 0x000000011fa09857 glrCompExecuteKernel + 570263
6 libHoudiniAPPS3.dylib 0x0000000100a32fd6 barycenterTriangulateConvexPoly(UT_ValArray<UT_Vector3T<float> >, float, UT_ValArray<UT_Vector3T<float> >*, int, int) + 566
7 libHoudiniAPPS3.dylib 0x0000000100a339dc sliceCube(void*, int, int, UT_Lock&) + 2204
8 libHoudiniUT.dylib 0x0000000106c95eff tbb::internal::start_for<tbb::blocked_range<int>, ut_ApplyFunction, tbb::simple_partitioner>::execute() + 175
9 libtbb.dylib 0x000000010757c21e tbb::internal::custom_scheduler<tbb::internal::IntelSchedulerTraits>::local_wait_for_all(tbb::task&, tbb::task*) + 366
10 libtbb.dylib 0x000000010757b1cf tbb::internal::generic_scheduler::local_spawn_root_and_wait(tbb::task&, tbb::task*&) + 175
11 libHoudiniUT.dylib 0x0000000106c95271 UT_ThreadedAlgorithm::run(void (*)(void*, int, int, UT_Lock&), void*, UT_Lock*) + 529
12 libHoudiniAPPS3.dylib 0x0000000100a2ec4b GR_Detail::volumeShadedDrawViewAligned(GU_PrimVolume const*, RE_Render&, GR_DisplayOption const&, UT_VoxelArray<UT_Vector4T<float> >*, bool) const + 2571
13 libHoudiniAPPS3.dylib 0x0000000100a31235 GR_Detail::volumeShadedDraw(GU_PrimVolume const*, RE_Render&, GR_AttribOffset const&, GR_DisplayOption const&, float, int&) const + 501
14 libHoudiniAPPS3.dylib 0x00000001009c7463 GR_Detail::shadedDrawPrimitive(GEO_Primitive*, RE_Render&, GR_AttribOffset const&, GR_DisplayOption const&, float, int&, float) const + 1059
15 libHoudiniAPPS3.dylib 0x00000001009d0788 GR_Detail::primShadedNoMaterial(GU_Detail*, RE_Render&, GR_DisplayOption const&, int, GR_AttribOffset const&, float, GU_PrimGroupClosure const*, int, int, gr_PrimMaterial&, int&) const + 984
16 libHoudiniAPPS3.dylib 0x00000001009d0b77 GR_Detail::shadedDrawPrimitives(GU_Detail*, RE_Render&, GR_DisplayOption const&, int, GR_AttribOffset const&, float, GU_PrimGroupClosure const*, float, int, int&) const + 343
17 libHoudiniAPPS3.dylib 0x00000001009d11e6 GR_Detail::shadedDrawPrimitives(GU_Detail*, RE_Render&, GR_DisplayOption const&, int, GR_AttribOffset const&, float, GU_PrimGroupClosure const*, float, int) const + 1142
18 libHoudiniAPPS3.dylib 0x00000001009d4376 GR_Detail::shadedDraw(GU_Detail*, RE_Render&, float, RE_Material*, int, GU_PrimGroupClosure const*, GR_DisplayOption const*, float, UT_Matrix4T<float>*, UT_Matrix4T<float>*, int, int, OP_Node*) const + 1318
19 libHoudiniAPPS3.dylib 0x0000000100a3ae0e GUI_DetailRender3D::drawShaded(RE_Render&, float, GU_Detail*, GR_DisplayOption const*, bool) + 1790
20 libHoudiniAPPS3.dylib 0x0000000100a3b826 GUI_DetailRender3D::draw(RE_Render&, float, GU_Detail*, GR_DisplayOption*, GR_DisplayOption*, bool) + 2022
21 libHoudiniAPPS3.dylib 0x0000000100a3e06b GUI_DetailRender3D::renderSingle(RE_Render*) + 5659
22 libHoudiniAPPS3.dylib 0x0000000100a3c957 GUI_DetailRender3D::render(RE_Render*, short, short, short, short, void*) + 135
23 libHoudiniAPPS3.dylib 0x0000000100a342ff GUI_DetailFeel::render(RE_Render*, short, short, short, short) + 63
24 libHoudiniAPPS3.dylib 0x00000001008edbb3 DM_VPortAgent3D::doRenderDetails(RE_Render*, short, short) + 755
25 libHoudiniAPPS3.dylib 0x00000001008f1bbd DM_VPortAgent3D::renderNonDepthPeelPass(RE_Render*, int, int, GUI_DisplayOption*, bool) + 717
26 libHoudiniAPPS3.dylib 0x00000001008f26a3 DM_VPortAgent3D::renderDepthPeelPasses(RE_Render*, int, int, GUI_DisplayOption*, bool, bool, bool) + 1971
27 libHoudiniAPPS3.dylib 0x00000001008f2d24 DM_VPortAgent3D::renderTransparentObjects(RE_Render*, int, int, GUI_DisplayOption*, bool, bool) + 644
28 libHoudiniAPPS3.dylib 0x00000001008f2eeb DM_VPortAgent3D::doLowQualityRender(RE_Render*, short, short, GUI_DisplayOption*, bool) + 347
29 libHoudiniAPPS3.dylib 0x00000001008f6f3a DM_VPortAgent3D::doRenderBeautyPass(RE_Render*, int, int, bool, bool, GUI_DisplayOption*) + 890
30 libHoudiniAPPS3.dylib 0x00000001008f81c1 DM_VPortAgent3D::renderSceneView(RE_Render*, short, short, bool, bool) + 625
31 libHoudiniAPPS3.dylib 0x00000001008f8923 DM_VPortAgent3D::renderViewport(RE_Render*, short, short, bool, bool) + 803
32 libHoudiniAPPS3.dylib 0x00000001008f911e DM_VPortAgent3D::doRender(RE_Render*, short, short) + 910
33 libHoudiniAPPS3.dylib 0x0000000100909ffb DM_Viewport::doRender(RE_Render*, short, short) + 123
34 libHoudiniUI.dylib 0x00000001062f6908 UI_Feel::renderMe(RE_Render*, short, short) + 1128
35 libHoudiniUI.dylib 0x00000001062f76a5 UI_Feel::doRenderKids(RE_Render*, short, short) + 245
36 libHoudiniUI.dylib 0x00000001062f5b7a UI_Feel::doRender(RE_Render*, short, short) + 202
37 libHoudiniUI.dylib 0x00000001062f6908 UI_Feel::renderMe(RE_Render*, short, short) + 1128
38 libHoudiniUI.dylib 0x00000001062f76a5 UI_Feel::doRenderKids(RE_Render*, short, short) + 245
39 libHoudiniUI.dylib 0x00000001062f5b7a UI_Feel::doRender(RE_Render*, short, short) + 202
40 libHoudiniUI.dylib 0x00000001063aa113 UI_Viewport::reRender(RE_Render*) + 163
41 libHoudiniUI.dylib 0x00000001063b1f36 UI_Window::renderChildViews(RE_Render*) + 630
42 libHoudiniUI.dylib 0x00000001063b236a UI_Window::doRedraw() + 330
43 libHoudiniUI.dylib 0x000000010635b72e UI_Queue::doWindowRedraws() + 574
44 libHoudiniUI.dylib 0x000000010635b99a UI_Queue::processNextEvent() + 218
45 libHoudiniUI.dylib 0x000000010635bb34 UI_Queue::drain() + 52
46 libHoudiniUI.dylib 0x000000010635df55 UI_Queue::drainEvents(bool, bool) + 133
47 libHoudiniUI.dylib 0x000000010619399b - + 427
48 Foundation 0x00007fff80b22a2d __NSFireTimer + 114
49 CoreFoundation 0x00007fff88e44678 __CFRunLoopRun + 6488
50 CoreFoundation 0x00007fff88e4284f CFRunLoopRunSpecific + 575
51 HIToolbox 0x00007fff8603091a RunCurrentEventLoopInMode + 333
52 HIToolbox 0x00007fff8603071f ReceiveNextEventCommon + 310
53 HIToolbox 0x00007fff860305d8 BlockUntilNextEventMatchingListInMode + 59
54 AppKit 0x00007fff84a9a29e _DPSNextEvent + 708
55 AppKit 0x00007fff84a99bed - + 155
56 libHoudiniUI.dylib 0x0000000106193145 - + 245
57 Foundation 0x00007fff80ae4428 __NSFireDelayedPerform + 404
58 CoreFoundation 0x00007fff88e44678 __CFRunLoopRun + 6488
59 CoreFoundation 0x00007fff88e4284f CFRunLoopRunSpecific + 575
60 HIToolbox 0x00007fff8603091a RunCurrentEventLoopInMode + 333
61 HIToolbox 0x00007fff8603067d ReceiveNextEventCommon + 148
62 HIToolbox 0x00007fff860305d8 BlockUntilNextEventMatchingListInMode + 59
63 AppKit 0x00007fff84a9a29e _DPSNextEvent + 708
64 AppKit 0x00007fff84a99bed - + 155
65 AppKit 0x00007fff84a5f8d3 - + 395
66 AppKit 0x00007fff84a585f8 NSApplicationMain + 364
67 libHoudiniUI.dylib 0x000000010618697f main + 799
68 houdini 0x00000001000014b8 start + 52
69 ??? 0x0000000000000002 0x0 + 2


Please help.
Edited by - 2010年8月4日 06:18:22
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– video deleted –

Here's a video of how to get it to crash on a Mac Pro. Could you please see if the same thing happens to you, too?
Edited by - 2010年9月14日 14:34:52
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yes, same happens here on mac pro 10.6

please report it as a bug!
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Thanks for testing. I've reported it as a bug now, but it'd be great if more people tried it out.
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it is enough to just make a sphere with the pyro effect to reproduce the crash, it seems that it only crashes if you have simulated more than 40 frames and i think it's a graphic card display issue, because houdini crashes only if you pan the viewport
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Interesting.

I've registered it as a bug #40958 with SideFX's tech support.
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any news from SESI?

Today I have loaded the new BillowySmoke example file and I get a crash after arround 123 simulated frames
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Nope, nothing new. I received an e-mail on august 17 where I was told that they're working on the problem and that I'm not alone. I too still get the error with the latest daily build. Too bad.
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Good news: Problem is solved with 11.0.503 daily build.
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yes, I also confirm this :-) 8)
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