Hi,
I was wondering what is the best way to encapsulate animation data in Houdini. For example if I have a character I can encapsulate the geometry, the setup mechanics and the shaders in a Digital Asset, what an animator can import and use as an entity. But after the animator has animated the asset what is the preferred way to export the animation in a format that makes animation data “scene file independent”, so that lighting and rendering artist can use this data independently from the animators?
thanks
Mate