Is there some major difference in Cloth between H10 and H11

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Hello

I have tried some simple simulation of cloth. I need clooth to fall down from roof to road over streets lights and in between of corner is some statue of angel. Guy show me maya Ncloth results, pretty nice, detailed simulation.Sim time 8 hours I7 8gb ram win 7. So I open H11 and started with sim. Simulation looks really weird, tons of penetration, i trying simplify collision objects as I can but cloth goes threw like theres nothing to collide with. So I loose one day….grrrrrrrrr……At night I try simple things at home in H10, and it looks that everything works great, no penetration even with very long tiny objects (for street lamps). So I start simulate in H10 on my i7 8gb win XP 64. 8 Hours of simulations grid 250x250 (more kill houdini) gives me 70 frames (I need only 1 frame for static prints) which is relatively enought. But details and resolution is two times smaller than maya Ncloth. So I need 500x500 but simulating time should be 2 days for 100 frames. So, what do you thing about this? First, is there some other settings in H11 for penetration? H10 works pretty cool, like collision and behavior, but speed is somewhere in 1990. Is there some possibility to simulate grid 500x500 with houdini? say 10h sim time max. Thanks a lot BC.
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