Hey guys,
I have a particle point cache from Houdini brought into UE4 via the Niagara plugin. It's custom age is driven by a user parameter which enables me to scrub the sim in sequencer. It works as excepted with CPU particles, however switching to GPU particles introduces weird glitches. Any ideas?
Link to video example [www.dropbox.com]
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Houdini for Realtime » Houdini Niagara plugin - GPU particles customAge broken?
- The_Distiller
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Houdini for Realtime » Pyro into UE4
- The_Distiller
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