I merge some mantras to a merge Rop ,and begin to render.
but only first two mantras works,others can't.
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Technical Discussion » merge ROP error
- flyingc
- 160 posts
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Technical Discussion » FBX support.. what version is currently supported..
- redpaw
- 75 posts
- Offline
we're trying to export a maya geo-cached geo (multiple pieces of geo) and houdini is completely crashing on import.
we just updated our export plugins to the latest 2010 version but I'm not sure
what houdini is using.. which FBX version should we be exporting in
to get stuff into houdini properly ?
thanks
-johnc
Luma Pictures
we just updated our export plugins to the latest 2010 version but I'm not sure
what houdini is using.. which FBX version should we be exporting in
to get stuff into houdini properly ?
thanks
-johnc
Luma Pictures
Technical Discussion » Scene and exporting subnets
- jimc
- 295 posts
- Offline
Anyone know of a script that would allow you to export a whole scene of geometry containers to either:
a single Obj file with each container as group in the obj file
or
multiple obj files, one for each container
a single Obj file with each container as group in the obj file
or
multiple obj files, one for each container
Houdini Lounge » Biped Rig - Problem Refreshing Imports
- bdunaway
- 31 posts
- Offline
I'm trying to refresh imports on a Biped Rig, and getting a message the the process is blocked. Any idea how to fix this?
Technical Discussion » events
- maxedout
- 42 posts
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Hi am attaching a .hipnc file.. what i am trying to do is a event driven thing … suppose if the particles pass through a group, disperse them once these particles are dispersed then pass them through another event. right now i have used groups to trigger this event but am not sure if this is the right way of doing it. pls have a look at the file and let me know what you guys think
Houdini Indie and Apprentice » question about limitations
- pyramation
- 176 posts
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I just installed Apprentice on a new machine (it runs great).
However, when I tried to render using mantra, parts of the scene disappear. All but the ground object.
Now my scene is very big with many, many polygons etc. I was thinking maybe now there is a limitation on the number of polygons or something?
This file rendered just fine on Houdini 9.x and 10.x on mac. I just now am having issues on my linux box with the newest release.
Any help is appreciated.
However, when I tried to render using mantra, parts of the scene disappear. All but the ground object.
Now my scene is very big with many, many polygons etc. I was thinking maybe now there is a limitation on the number of polygons or something?
This file rendered just fine on Houdini 9.x and 10.x on mac. I just now am having issues on my linux box with the newest release.
Any help is appreciated.
Technical Discussion » Pre-Render script
- wigal123
- 106 posts
- Offline
Hello,
I am trying to render a geo with the following script:
hou.setFrame(int(hou.expandString('$RFEND')))
Valid Frame Range is set to Render Any Frame.
I can see Houdini set the time line to the last frame, but what it renders is the frame that was selected before hitting the render button.
Any ideas?
thanks
ps.
same thing happens when using hscript with:
fcure $RFEND
I am trying to render a geo with the following script:
hou.setFrame(int(hou.expandString('$RFEND')))
Valid Frame Range is set to Render Any Frame.
I can see Houdini set the time line to the last frame, but what it renders is the frame that was selected before hitting the render button.
Any ideas?
thanks
ps.
same thing happens when using hscript with:
fcure $RFEND
Houdini Indie and Apprentice » Apprentice 10.0.528 Download Stalls
- nimajneb
- 33 posts
- Offline
Attempting to download the most recent edition of apprentice and the download stalls every time at 19MB in.
Houdini Lounge » houdini crashing reasons?
- dyei
- 28 posts
- Offline
it calls my atention that in other post, a crashing problem on mac was solved only by updating the software version in this thread.
http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=17820 [sidefx.com]
does it means that there are specific versions of houdini that works better with every o.s. or service pack in windows?
so, if i dont have a specific service pack in windows xp it could be a cause of crash?
is there any table or something to see what version of houdini is more compatible with each o.s. or windows service pack?
http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=17820 [sidefx.com]
does it means that there are specific versions of houdini that works better with every o.s. or service pack in windows?
so, if i dont have a specific service pack in windows xp it could be a cause of crash?
is there any table or something to see what version of houdini is more compatible with each o.s. or windows service pack?
Houdini Lounge » Intro to rigging in Houdini part 1
- CARDANFX
- 28 posts
- Offline
Intro to rigging in Houdini part 1
14 New videos
Intro
My first system
Pivot as joint
Meet the bones and the chain root
Editing bones
Joints vs bones
Adding more bones and dividing
Branches
More bones mmb and joint
Only one chain
The curve
Removing bones but nicely!
Naming bones
The Mirror
http://cardanfx.com/english/Houdini/Rigging_in_Houdini/ [cardanfx.com]
Thank you very much !!
Technical Discussion » Debris Dust
- vigneshwarviswanathan
- 32 posts
- Offline
Hello everybody,
We are making a war scene.We are primarily making use of houdini.Could anyone tell how to create debris of building pieces lying in the ground.We are planning to make it scattered and as a digital asset.We would be using these debris pieces so that a war scene kinda mood is achieved
As of now i have thought to use fracture a box or a sphere and make it collide and fall and after it gets to a rested position.I am planning to apply initial states..
Is that a better idea to achieve that.Also tell me whether can i change the pieces of the crack after in the digital asset,
Many thanks
We are making a war scene.We are primarily making use of houdini.Could anyone tell how to create debris of building pieces lying in the ground.We are planning to make it scattered and as a digital asset.We would be using these debris pieces so that a war scene kinda mood is achieved
As of now i have thought to use fracture a box or a sphere and make it collide and fall and after it gets to a rested position.I am planning to apply initial states..
Is that a better idea to achieve that.Also tell me whether can i change the pieces of the crack after in the digital asset,
Many thanks
Technical Discussion » Debris digital asset??
- vigneshwarviswanathan
- 32 posts
- Offline
Hello everybody,
We are making a war scene.We are primarily making use of houdini.Could anyone tell how to create debris of building pieces lying in the ground.We are planning to make it scattered and as a digital asset.We would be using these debris pieces so that a war scene kinda mood is achieved
As of now i have thought to use fracture a box or a sphere and make it collide and fall and after it gets to a rested position.I am planning to apply initial states..
Is that a better idea to achieve that.Also tell me whether can i change the pieces of the crack after in the digital asset,
Many thanks
We are making a war scene.We are primarily making use of houdini.Could anyone tell how to create debris of building pieces lying in the ground.We are planning to make it scattered and as a digital asset.We would be using these debris pieces so that a war scene kinda mood is achieved
As of now i have thought to use fracture a box or a sphere and make it collide and fall and after it gets to a rested position.I am planning to apply initial states..
Is that a better idea to achieve that.Also tell me whether can i change the pieces of the crack after in the digital asset,
Many thanks
Houdini Indie and Apprentice » Fog-Prob
- Soothsayer
- 874 posts
- Offline
I followed Peter Quint's Zdepth pass tutorial but I have a strange problem with the fog node in the compositor. I get corrupted results. What could be the cause of this (see image)
Houdini Lounge » Seach in HDK docs
- koen
- 793 posts
- Offline
Work in Progress » CLAUDIO PASCARIELLO | DEMO REEL
- claudio_101
- 121 posts
- Offline
Hi there,
Just finished a little demo.
The focus on this project was image planes.
The challenge for me was to find a way to export the multiple passes to one exr file and in one rendering.
The main problem in this was the separation of the shadows.
You can simply resolve this with takes but then you don’t have the one file and the one rendering.
So as many as you know and discussed the way to go is illuminance loop.
Screenshots of the shader are in attachment.
I used the following shader exports.
RGBA
Surface color
Alpha
Mask
Mask.red: Diffuse
Mask.green: Occlusion
Mask.blue: Shadows
Links:
Demo reel: http://vimeo.com/8995047 [vimeo.com]
Making of: http://vimeo.com/8995283 [vimeo.com]
Thanks to all here and at odforce who helped me understand the illuminance loop.
Cheers,
Claudio
Just finished a little demo.
The focus on this project was image planes.
The challenge for me was to find a way to export the multiple passes to one exr file and in one rendering.
The main problem in this was the separation of the shadows.
You can simply resolve this with takes but then you don’t have the one file and the one rendering.
So as many as you know and discussed the way to go is illuminance loop.
Screenshots of the shader are in attachment.
I used the following shader exports.
RGBA
Surface color
Alpha
Mask
Mask.red: Diffuse
Mask.green: Occlusion
Mask.blue: Shadows
Links:
Demo reel: http://vimeo.com/8995047 [vimeo.com]
Making of: http://vimeo.com/8995283 [vimeo.com]
Thanks to all here and at odforce who helped me understand the illuminance loop.
Cheers,
Claudio
Houdini Indie and Apprentice » can't render region with default driver
- Andrew Graham
- 151 posts
- Offline
if i open up houdini, create a sphere, even a camera and a light and hit region render with the default driver i get this error…
IMG_TileWrite::socketWrite: No error
mantra: Error writing data to image device
any ideas as to why these default settings would cause this problem?
IMG_TileWrite::socketWrite: No error
mantra: Error writing data to image device
any ideas as to why these default settings would cause this problem?
Houdini Indie and Apprentice » render node in img
- r66rainer
- 3 posts
- Offline
Hello all,
I piping a mantra render node into the render node of img.
There is the limitation of just being able to use pic. I have apprentice HD which renders out .picnc.
Is it not possible to use this node at all? Or is there some kind of work around?
Cheers
Rainer
I piping a mantra render node into the render node of img.
There is the limitation of just being able to use pic. I have apprentice HD which renders out .picnc.
Is it not possible to use this node at all? Or is there some kind of work around?
Cheers
Rainer
Houdini Lounge » JOBS: Looking for Houdini TD's and artists in Washington Sta
- xiondebra
- 543 posts
- Offline
Greetings,
We are looking for Houdini TD's and artists residing in Washington State (United States), the Seattle area (Whidbey Island preferably) to work with a new vfx/film studio and scientific visualization shop here on Whidbey Island.
The company:
http://digitalcinemaarts.com/ [digitalcinemaarts.com]
Please send correspondence, reels/resume to:
recruiting@digitalcinemaarts.com
Thanks!
Mark Story
We are looking for Houdini TD's and artists residing in Washington State (United States), the Seattle area (Whidbey Island preferably) to work with a new vfx/film studio and scientific visualization shop here on Whidbey Island.
The company:
http://digitalcinemaarts.com/ [digitalcinemaarts.com]
Please send correspondence, reels/resume to:
recruiting@digitalcinemaarts.com
Thanks!
Mark Story
Houdini Indie and Apprentice » how to reference a parameter in a lsystem?
- Andrew Graham
- 151 posts
- Offline
in this file lsystem8 has a reference to a parameter “internode”.
problem is the reference to the parameter doesn't work, although it should because i've seen it done in a cmivfx tutorial…
problem is the reference to the parameter doesn't work, although it should because i've seen it done in a cmivfx tutorial…
Technical Discussion » How would you import multiple attributes into vex..
- IsStuff
- 238 posts
- Offline
I have a vop sop and i am looking to import a list of int point
attributes such as…
closest_pt_curve_0
closest_pt_curve_1
closest_pt_curve_2
closest_pt_curve_3
closest_pt_curve_4
closest_pt_curve_?
each attribute is needed to be tested against in a loop so if there are 18 attributes the first loop will need closest_pt_curve_0 and the last closest_pt_curve_17. the documentation is a bit lite on for vex arrays. I would probably would need to concatenate “closest_pt_curve_” with a number too which i am not confident will work ether?
i can turn what ever vex code into a VOP node later but for now i need some documentation or even someone to propose an answer my guess in pseudo code (python meets vex)
def importAttribNum( stem=“closest_pt_curve_”, attribNum=0):
int data = 0
import(stem + attribNum , data, 0)
return data
any ideas
Robert Kelly
attributes such as…
closest_pt_curve_0
closest_pt_curve_1
closest_pt_curve_2
closest_pt_curve_3
closest_pt_curve_4
closest_pt_curve_?
each attribute is needed to be tested against in a loop so if there are 18 attributes the first loop will need closest_pt_curve_0 and the last closest_pt_curve_17. the documentation is a bit lite on for vex arrays. I would probably would need to concatenate “closest_pt_curve_” with a number too which i am not confident will work ether?
i can turn what ever vex code into a VOP node later but for now i need some documentation or even someone to propose an answer my guess in pseudo code (python meets vex)
def importAttribNum( stem=“closest_pt_curve_”, attribNum=0):
int data = 0
import(stem + attribNum , data, 0)
return data
any ideas
Robert Kelly
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