USD export to Blender - shifted texture on some frames

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Hello, I have problem when exporting USD to Blender for texturing. During the animation I get several times on one frame shifted texture, see samples below. What I tried - restart Houdini, new file cache node with new path, new Karma node in LOPnet with new USD node with new path, "clear all" in Cache Manager, in Blender "clean up"... I tried that many times, but there are always some wrong frames, seems like the texture is shifted by a few pixels, it happens only on the big stone, all stones are alembic files. Even when the big one is one of the small ones, its still the same.
It's getting frustrating, please has anyone the same isue and can help me? Thanks a lot.

Attachments:
test_tex_preview.mp4 (8.8 MB)
setup.png (99.7 KB)

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One of your autouv nodes is time dependent. The uvs are likely being generated differently on some frames.
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freshbaked
One of your autouv nodes is time dependent. The uvs are likely being generated differently on some frames.

Yes, that was the problem... I'm not really proud of that rookie mistake, I completely missed that Thank you very much for your help.
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