Does Houdini 20.5 APEX support pose shapes?

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Hello, everyone
May I ask if there is a tutorial or case study on pose blending based on skeleton blending for Houdini 20.5 APEX?
At present, Does Houdini 20.5 APEX's blendshape also support skeleton blending?
Is my current pack folder connected correctly?
Looking forward to your answer, thank you.

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Yes, the APEX support for blendshapes right now is the same as regular SOPs so skeleton blending works there as well. You should consider using skel::Blend for simple cases. I don't see anything wrong with your packing? Except maybe you want to set the visibility for some other those extra skeletons to hidden.
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edward
skel::Blend
Thank you
I saw that H20.5 APEX has also added a poseblend,
Moreover, blendshape and posebund do not have skel: Nodes of Blend.
Should I use the " use second input" of APEX Autorig component to custom the functionality of skeleton_blend?
Edited by gordon_lei - 2025年3月30日 21:49:39

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If you're using the autorig workflow, then yes you'll need your custom component currently.
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爱德华
If you're using the autorig workflow, then yes you'll need your custom component currently.
Got it ~!
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