Generating / Exporting Polywires

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I have a question about generating / exporting polywires from curl noise in a volume. I am able to generate a set of interesting looking polywires using the (scatter / volume / curl_noise / volume trail / polywire) network shown in several tutorials I’ve seen. However when I export using Alembic, all wires are exported in a single mesh. I wish to export each wire in its own primitive / mesh so that when I import the Alembic into Unity, each wire is imported in a separate object. Can someone offer some advice? Thanks!
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On the alembic rop there is an option you can enable to construct a hierarchy from an attribute, the default is "path". Enable that and make sure each wire mesh has a unique path attribute. I've never used Unity before so I can't guarantee that will work for you but this is generally the workflow when sending alembic to other packages.
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