Day 28 | VFX: DOPS | MUD | Image

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The final day of Week 4 - you have all come so far! Now time to jump into the MUD!

After this three days of lighting and rendering then the Mardini challenge will be finished for 2025!

Robert Magee
Senior Product Marketing Manager
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mardini28 - Mud - Slide
Edited by Bub - 2025年3月28日 05:52:41

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day28_mud_hipShot.png (1.4 MB)
mardini28_mud_v001.png (1.9 MB)

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Day 28
Theres quite a lot of references of capybaras in mud online



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day28.jpg (991.6 KB)
copnet.png (554.5 KB)
lopnet.png (950.5 KB)
sopnet.png (845.3 KB)

James Hardy
Procedural Assets and FX Technical Director
Netflix Animation Studios Australia
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28

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Day28

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day 28 mud

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28-2.png (3.1 MB)

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Node tree:

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Node_tree.png (4.1 MB)

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Day28

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mardini2025_mar_28.png (824.6 KB)
スクリーンショット 2025-03-29 004533.png (621.1 KB)
スクリーンショット 2025-03-29 004521.png (377.5 KB)

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28_dop_mud.png (3.5 MB)
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Day 28
Mud

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rend.jpg (261.7 KB)
Screenshot 2025-03-28 213223.png (1.5 MB)
Screenshot 2025-03-28 213313.png (1.8 MB)

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Please! Just give him a bath and get him out of here as fast as you can!

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Screenshot 2025-03-28 201010.png (2.9 MB)
Screenshot 2025-03-28 201030.png (3.6 MB)
Screenshot 2025-03-28 200933.png (5.4 MB)

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Image Not Found

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dop_mud.png (2.7 MB)
karma_dop_mud.png (810.3 KB)
sop_dop_mud.png (721.8 KB)

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dried mud, bit of heightfield erosion & cops
COP segment ID is lacking some way of dilating/floodfill the ids, or allow ids to be processed in other COP nodes.

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comp.png (2.5 MB)
sops.png (1.2 MB)

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Day 28 Mud, thanks to the MPM Configure Spinning Tire



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mud.jpg (269.6 KB)
nw.png (2.0 MB)

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Mud


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Mud.png (2.5 MB)
Mud_nodes.png (4.5 MB)

Hingane
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Day 28 : Mud

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Capy and his friends on the mud pit. Day 28:

SOP:

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mud.png (3.6 MB)
mud_sop.png (7.3 MB)

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This is my entry for Day 28 of Mardini 2025, with the VFX: DOPS| MUD theme.

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Mardini2025_Day28_Mud_1.jpg (18.8 KB)
2025-03-29.png (381.9 KB)

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Day28:





GSG HDRI used.

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Day28_Mud_Final_CB.png (1.2 MB)
Day28_Mud_WIP_CB.png (758.8 KB)

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Day 28 Mud

I played a lot of soccer growing up so this came to mind pretty quickly for mud ! I got the soccer ball , fence and HDRI from GSG. The mud textures is a mix of COPS and GSG maps. The rest of the textures is all GSG. For the DOPS element I did a little vellum liquid simulation for mud on the soccer ball itself. Very happy with todays result and this was a much better day than yesterday.

Attachments:
MUD_FINAL_COMP.png (2.0 MB)
mud_vellumsimulation.PNG (1.1 MB)
mud_fullsetup.PNG (1.2 MB)

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