Hi,
I just like to append a polygon to anexisting polymesh.
Is there a tool comparable with XSI or Maya's Append-Polygon Tool?
I just found the polyknit, wich just append between 2 existing polymeshes.
ops:
Thanks Tom
Simply Append a Polygon
11308 14 3- tomtm
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- Leo-oo-
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- tomtm
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- jason_iversen
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Maybe PolyExtrude? You can use it in against an edge selection, allowing you to pull out another polygon.
Jason Iversen, Technology Supervisor & FX Pipeline/R+D Lead @ Weta FX
also, http://www.odforce.net [www.odforce.net]
also, http://www.odforce.net [www.odforce.net]
- digitallysane
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- Simon
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I'd still like to see a proper polygon building tool, not just an add on to the curve sop. It would be something more like the polyknit sop but editable like the curve sop aomething where you can build multiple connected polgons all at once without having any existing geometry and without having hundreds of curve sops. It can get pretty messy to have so many curve sops especially if you want connected points to be referenced from another curve.
The trick is finding just the right hammer for every screw
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SimonYes, this would be useful.
I'd still like to see a proper polygon building tool,
Jason Iversen, Technology Supervisor & FX Pipeline/R+D Lead @ Weta FX
also, http://www.odforce.net [www.odforce.net]
also, http://www.odforce.net [www.odforce.net]
- el_diablo
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Just a general Houdini modeling suggestion for developers. Download http://gsculpt.sourceforge.net. [gsculpt.sourceforge.net.] Analise and implement the tools. I think gsculpt is currently king of the hill as far as predictability of the tools goes. Everything works as it should, try for example:
1. Edge mode - Cut tool (read the info on the left)
This could be expanded to cut across the faces like wings3d connect tool does
2. Edge mode - Rewire tool - real useful tool - could be expanded to spawn an edge from a vert for additional functionality
3. Vertices mode - Target weld - works as it should - would be nice if it could use proportional mode to weld more points at one go
Anyways, would be nice if Houdini models start to appear on tweakcg.com or elsewhere.
1. Edge mode - Cut tool (read the info on the left)
This could be expanded to cut across the faces like wings3d connect tool does
2. Edge mode - Rewire tool - real useful tool - could be expanded to spawn an edge from a vert for additional functionality
3. Vertices mode - Target weld - works as it should - would be nice if it could use proportional mode to weld more points at one go
Anyways, would be nice if Houdini models start to appear on tweakcg.com or elsewhere.
- imensah
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there are quite a few modeling tools houdini could benefit from. Maybe its how to implement them while maintaining a procedural approach holding things up.
Even though id rather have houdini friendly tools, it won't hurt to have some more tools for the times when procedural models are not needed
It'd be darn sweet though to have a procedural friendly append to poly sop :twisted:
Even though id rather have houdini friendly tools, it won't hurt to have some more tools for the times when procedural models are not needed
It'd be darn sweet though to have a procedural friendly append to poly sop :twisted:
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- el_diablo
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Maybe its how to implement them while maintaining a procedural approach holding things up.
Imensah, you did look at the modeling program put the link for? Becouse I didnt mention GSclupt just for kicks. Its a stack based procedural modeler. It even keeps selection state seperate from tools (groups may have been more flexible here), just look at the way it handles region selections…hehe, weird but effective.
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Tomtm, there are some galleries of users work at Odforce.net. And then there are tons of moives with houdini in it, you must have seen a few already! Check under the Company header of this website and then the demoreel and houdini in film.
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