I have a very simple rig with a central control null, that I've turned into an hda.
The bones are no-IK bones, since I only want rotations. The central null is used for translating the whole character.
I've promoted the appropriate channels to the top level of the asset.
When I first bring in the asset and translate the character, the parameters don't update. Yes I have Auto-Updating turned on.
If I navigate down to the next level and manipulate the null handle, I can see the parameters updating. If I then come back up to the top level the parameters are now updating properly. This is without making the asset editable.
Am I missing something or is this a bug?
I'm using the lastest build.
channel parameter not updating
3264 0 0- probbins
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